Playing as one of a handful of new survivors, you land in Hell-A rather dramatically, and soon discover that like the original game’s heroes, you are immune to a zombie-making virus that’s doing the rounds. The action moves away from tropical resorts this time and parks up in Los Angeles. For all the chaos and disorder, this is still very much Dead Island. It’s a great match really and it’s probably why Dead Island 2 ends up as the best possible sequel to Techland’s original. The Nottingham-based studio once known as Free Radical has had quite the bumpy ride itself, managing to survive rebrandings, ownership changes, and Haze along the way. Development eventually landed in the hands of Dambuster Studios. You don’t want to associate with the Duke’s last parp or the last terrible Alien game, but the upheaval has been such that you could almost smell the disaster coming off Dead Island 2.īut the smell turned out to be success. It passed through different publishers and developers and the original series creator Techland managed to start an entirely new zombie RPG game, expansion, and a sequel in the time since Dead Island 2 was released. The game had the same kind of lengthy journey to completion as The Last Guardian, Duke Nukem Forever, and Aliens: Colonial Marines. Whatever else I was going to feel about Dead Island 2, it was always going to be a bit of a moment actually getting to play it.
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