There is, of course, a storyline…technically. And while you can still interact with said NPCs, the “quests” that they give you typically result in a back-and-forth between fetching a key item from a specific area or boss and receiving a stat-buff item as a reward. It makes sense, too: there is no one around, save for your character and a handful of NPCs, often leaving you with only the sound of the wind to keep you company. The game takes players from grim, battle-torn citadels to the brightly lit wilderness that left me feeling both awestruck and lonely at the same time. Probably the best aspect of Eldest Souls in my mind is just the sheer beauty of its level designs. Eldest Souls Review – A Beautiful, Empty World Here are a few of the notable ones, starting with the game’s aesthetics. From the game’s combat mechanics and the skill tree system, to its wonderfully crafted 16-bit pixel art graphics, there are a lot of things here that make Fallen Flag Studio’s debut title stand out on its own. ![]() Eldest Souls, while inspired by the series like many other games in recent years, is practically nothing like it, for better and for worse. ![]() But if you’re looking for a game to truly scratch that Soulsborne itch, you should turn back right now.
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